Game Developer / Technical Artist
Game Developer / Technical Artist
A Technical Artist who enjoys turning creative ideas into real-time systems that actually work in production.
I started in environment art before naturally gravitating toward technical art, where I found the space that connects visuals, problem-solving, and gameplay. Since then, I’ve been building shaders, tools, and stylized rendering solutions that help bring game worlds to life.
Founding an indie studio has shaped how I approach development — with clarity, collaboration, and a strong sense of ownership over the work we create.
If my work resonates with you, feel free to reach out. I’m always open to opportunities, collaborations, or simply having a conversation about games and development.