Equinox is a stylized atmospheric game developed during Game Seed 2025, a nationwide game jam backed by Indonesia’s Ministry of Tourism and Creative Economy (EKRAF). Built within a 10-day cycle, the project ranked Top 20 out of 248 entries in the general category.
I supported the project across technical and creative disciplines, focusing on solutions that enabled fast iteration while keeping the visual direction cohesive and production-ready.
Role: Technical Artist
Engine: Unreal Engine 5
Team Size: 5
Production Timeline: 10 Days
Event: Game Seed 2025 — Nationwide Game Jam supported by Indonesia’s Ministry of Tourism and Creative Economy
Achievement: Top 20 / 248 (General Category)
Focus: Real-time rendering, shader workflows, and production-speed iteration
Developing real-time shaders to support the visual direction
Building technical solutions that allowed faster iteration
Supporting art implementation and in-engine workflows
Helping maintain visual clarity while staying mindful of performance
Equinox challenged me to work fast, stay adaptable, and focus on what truly supports the experience, delivering visuals that are both intentional and ready for real-time play.