Drop Dead Party is a stylized multiplayer party game built around a high-tension “pass the bomb” mechanic, where players must outmaneuver their friends and avoid being the one left holding it when time runs out.
As the founder of the studio, I work across both the creative and technical sides of development — building shaders, developing gameplay-driven visuals, and solving technical challenges as they come up throughout production.
I guide the team’s direction, maintain quality standards, and ensure our work stays aligned through strong planning, clear communication, and disciplined time management.
Equinox was developed during Game Seed 2025, a nationwide game jam supported by Indonesia’s national creative economy agency (EKRAF), where our team placed in the Top 20 out of 248 entries in the general category.
Built within a 10-day production cycle, the project demanded rapid problem-solving, clear team coordination, and disciplined execution to bring the game from concept to a fully playable state.
I contributed across both technical and creative areas, focusing on developing efficient solutions that supported fast iteration while maintaining strong visual clarity.