Drop Dead Party is a stylized multiplayer party game built around fast, chaotic social gameplay. As the Founder and Technical Artist, I led the project from early concept through a fully playable multiplayer vertical slice, directing both the creative vision and technical execution.
Role: Founder, Technical Artist
Engine: Unreal Engine 5
Team Size: 4
Status: In Development
Focus: Multiplayer / Stylized Rendering / Gameplay Systems
Drop Dead Party represents my ability to lead production while building real-time visual systems that support gameplay clarity and multiplayer performance.
Working within a small team required strong direction, technical decision-making, and maintaining quality across disciplines.
Directed the project from concept to vertical slice
Developed gameplay-driven shaders and rendering solutions
Built systems with multiplayer performance in mind
Established production pipelines and version control
Guided visual direction to maintain a cohesive stylized look
Supported team through technical problem-solving and QA
As the studio founder, I oversee both creative and technical direction — setting quality standards, aligning the team, and ensuring the project moves forward with clarity.